
#include "member_BFog.h"

using namespace BWE;

member_BFog::member_BFog(BFog* fog)
{
	boss = fog;
	mode = BFog::Mode_Linear;
	hint = BFog::Hint_None;
	density = 0.36f;
	color.set(128, 100, 72);
	range.set(1, 100);
}
member_BFog::~member_BFog()
{

}
